top of page

Final Front: TD

Soft Launch

Funstop Games

About



A hybrid-casual / midcore-leaning tower defense project developed within a 30+ person team.

Contributed across the full product lifecycle, from early system design to implementation and iteration.


Key contributions:

  • System Design & Economy Balancing (economy simulations, resource pricing, progression systems, reward distribution)

  • Progression & Difficulty Design (chapter structure, scaling, enemy balancing)

  • Analytics & Data-driven Iteration (event design, KPI tracking, balance refinement, weekly analytics reporting)

  • Feature Design (Monthly Card, Star Challenge, Quests & Achievements and many more)

  • Tool Development Direction (Level Design Editor, Chapter Editor, drop systems and more)

  • Level Design Implementation (Unity-based and Web-based workflows)

  • SFX Implementation & Integration (coordinating production and in-game feedback systems)



bottom of page