About

A hybrid-casual / midcore-leaning tower defense project developed within a 30+ person team.
Contributed across the full product lifecycle, from early system design to implementation and iteration.
Key contributions:
System Design & Economy Balancing (economy simulations, resource pricing, progression systems, reward distribution)
Progression & Difficulty Design (chapter structure, scaling, enemy balancing)
Analytics & Data-driven Iteration (event design, KPI tracking, balance refinement, weekly analytics reporting)
Feature Design (Monthly Card, Star Challenge, Quests & Achievements and many more)
Tool Development Direction (Level Design Editor, Chapter Editor, drop systems and more)
Level Design Implementation (Unity-based and Web-based workflows)
SFX Implementation & Integration (coordinating production and in-game feedback systems)

